5 ms·
I would not point to the Pippin as an exemplar of AAA game development. It was a locked down Performa with a custom build of System 7. Most of the titles for it
by giantrobot 3y ago
I would not point to the Pippin as an exemplar of AAA game development. It was a locked down Performa with a custom build of System 7. Most of the titles for it were just retooled Mac releases and it didn't really offer any special "game console" special sauce. It was the product of an extremely unfocused and frankly rudderless Apple.
But I would agree Bungie was a AAA studio though in spite of Apple rather than because of anything in particular Apple did. They treated Bungie and their games as a thing to provide a demo but never really anything to actively support or encourage.