3 ms·
It’s worth noting that Steam gaming on M1+ chips is nearly impossible. My library of hundreds of games yielded only a dozen titles that were playable, compared
by reilly3000 3y ago
It’s worth noting that Steam gaming on M1+ chips is nearly impossible. My library of hundreds of games yielded only a dozen titles that were playable, compared with about 20% of my library that runs on my Intel Mac. Publishers simply couldn’t care less about supporting Apple Silicon outside of a handful of mostly casual indie games. For as wonderful as Steam gaming on Linux has become, the Mac side has seemed to regress in equal measure.
- gunapologist99 3y agoProbably at least in part by design, as with everything else in MacWorld.. how is Apple well served by allowing a competing app store that's dominant in gaming?
- aalimov_ 3y agoNot really the case anymore. If you set up Apple Game Porting Toolkit, or download one of the several GUIs for it.
- hypercube33 3y agoAlso to note a majority that do support Intel macs are 32 bit so don't run on modern mac osx
- hombre_fatal 3y agoI play games on Windows via Parallels. Doesn’t really matter to me when games are Mac native or not, they are just an alt-tab away.
- rmuratov 3y agoI believe it's the opposite - more publishers will consider porting to Mac. Previously, you could only play on desktop Macs with a discrete graphics card. But now there is a M1 Macbook with powerful graphics out of the box. And the install base is pretty big. But it only will happen with the help from Apple. We already see the first attempts - Death Stranding will be available natively on M1 Macs.
- ric2b 3y ago> We already see the first attempts - Death Stranding will be available natively on M1 Macs. We see those first steps every year, Apple always has some big developer showing a game running on the Mac and then nothing relevant actually happens beyond that.
- tomtom1337 3y agoAgreed. Death Stranding was released for Windows over three years ago. A better example might be Larian Studios releasing Baldur’s Gate 3 natively from the beginning of early access.