3 ms·
You're assuming that this is always part of a pipeline that ends with a clean mesh representation that can be rendered using traditional techniques. I think it
by andybak 3y ago
You're assuming that this is always part of a pipeline that ends with a clean mesh representation that can be rendered using traditional techniques.
I think it's equally likely that we'll end up with replacing meshes - or with a hybrid pipeline where non-mesh representations coexist with something else.
I am thinking about realtime mainly but I think the same thing might apply to "offline" rendering (does anyone still call it that?)
- spookie 3y agoYou might be right. Interesting