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https://programming-language-benchmarks.vercel.app/c-vs-cpp https://programming-language-benchmarks.vercel.app/c-vs-cpp https://programming-language-benchmarks
by suby 3y ago
https://programming-language-benchmarks.vercel.app/c-vs-cpp https://programming-language-benchmarks.vercel.app/c-vs-cpp
https://programming-language-benchmarks.vercel.app/c-vs-rust https://programming-language-benchmarks.vercel.app/c-vs-rust
I understand that anytime someone brings benchmarks out, the next response points out that benchmarks are not real world use cases. Nonetheless, they are data points, and your claims are against the commonly accepted view of C being roughly as fast as C++ and Rust. If you have absolutely no data to back it up, you shouldn't expect anyone to believe you.
- cztomsik 3y agoI don't need any data to say that Zig is typically faster than Rust because I know that Vec<T> will do a shitload of useless work when it leaves the scope, even if the T does not implement Drop. You can do vec.set_len() but that's unsafe, so... Typical Rust is slower than typical Zig. Zig does not do any work because it does not have smart pointers and it does not try to be safe. It tries to be explicit and predictable, the rest is my job. BTW: This is very real, I've been profiling this and I couldn't believe my eyes. And even if they fixed it already there would be many similar footguns. You can't write performant software if you can't tell what work will be done.
- flohofwoe 3y agoYou are comparing different memory management strategies, not languages features. All of those languages (C, Zig, C++ and Rust) give you enough choices when it comes to memory management. You can decide to not use frequent heap allocations in Rust or C++ just as you can in Zig (it means not using large areas of the C++ or Rust standard libraries, while Zig definitely has the better approach when it comes to allocations in the standard library, but these are stdlib features, not language features).
- Mawr 3y agoThat "just" seems to mean "you'll need to take 10x the time to write the equivalent Rust/C++ program". What a language makes easy to accompish matters.
- cztomsik 3y agoYes, it's true that you can do arenas in Rust, but they are harder to use in Rust, due to borrow-checking. For example you can't store arena in a struct without lifetime. So in a language which actively makes your life miserable in the name of safety, you will likely just use Vec<T> because it's easy. Hence, back to the previous point - Vec<T> is slow -> your code is slow and it's not even obvious why because everybody does that so it looks like you're doing it right.