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Nice idea. I built a one part device. Sadly it looks like there's a bug in Google's saving code, so there's an extra (completely unnecessary) wall. https://d
by justinsb 15y ago
Nice idea. I built a one part device.
Sadly it looks like there's a bug in Google's saving code, so there's an extra (completely unnecessary) wall.
https://developers.google.com/events/io/input-output/ahNzfmdvb2dsZS1kZXZlbG9wZXJzcg0LEgVCb2FyZBirszMM https://developers.google.com/events/io/input-output/ahNzfmd...
If you're going to share your output, make sure that what you're sharing is what you saved!
Edit: And on top of that, it depends on your screen size. Hopefully the registration system doesn't have as many problems!
- meta 15y agoIt also appears to have a random? element with regards to ball behaviour. Each run of this https://developers.google.com/events/io/input-output/ahNzfmdvb2dsZS1kZXZlbG9wZXJzcg0LEgVCb2FyZBjm-DYM https://developers.google.com/events/io/input-output/ahNzfmd... ends up different. Sometimes it hits the wall, sometimes goes over it and sometimes it makes in into the output. (should be two items on your screen - resize until you see a Track and a Wall) Seems difficult to design and share if ball behaviour changes run to run. Unless that is part of the point - simulating real world user input ;)