3 ms·
In video games, we've been using digitized people for ages, often not based off of a person at all. Nobody but a 3d modeller and a voice actor involved, plus so
by barbariangrunge 3y ago
In video games, we've been using digitized people for ages, often not based off of a person at all. Nobody but a 3d modeller and a voice actor involved, plus some detailed texturing work, an animator, often from mocap
Newer tools are making the modelling part way easier, Eg, epics human making kit. Libraries like mega scans are enough for many projects too, and mixamo has replaced a lot of animator hours alone
Weird contrast, considering recent events