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Offtopic.. But I'm not so sure about this. I used to work on downloadable desktop apps, and we always played to the lowest common denominator. It ended up bein
by lrobb 15y ago
Offtopic.. But I'm not so sure about this.
I used to work on downloadable desktop apps, and we always played to the lowest common denominator. It ended up being a big weight around our neck when we wanted to do something 'cooler' but a little more resource intensive. I think we supported Windows 95 even after Microsoft stopped... simply because so many end users were still running it.
Another example: We have a "lesser" brand of mobile phone now, and I notice angry birds is frustrating to play on it... Even though it's perfectly acceptable on an old 8Gb iPod touch I had. Sure, they could spend a lot of resources on it to make it better, but that's likely to be a poor usage of resources.
You definitely need to hit the sweet spot of the performance bell curve, though.