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Writing custom engines for VR makes too hard, and only custom will have the performance to avoid nausea. Add to that closed platforms and no diopter adjustable
by bullen 3y ago
Writing custom engines for VR makes too hard, and only custom will have the performance to avoid nausea.
Add to that closed platforms and no diopter adjustable non-fresnel lenses, and it's over.
Valve demonstrated why VR will fail, only a monopolistic company can succeed with it in a zero interest rate environement.
I was hoping Roblox on Quest 2 would be 120 Hz and smooth 3rd person but they failed.
RIP VR!