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Yeah, that's true. Someone at some point started using the term wrong and it stuck. Kind of like the words occlude and albedo which are also typically used inco
by djmips 3y ago
Yeah, that's true. Someone at some point started using the term wrong and it stuck. Kind of like the words occlude and albedo which are also typically used incorrectly in graphics.
- patrec 3y agoHow are they used and how should they be used?
- fartsucker69 3y agoin permutations the ordering of the individual elements is important (a different order of exactly the same elements is a different permutation), but it's irrelevant in uber shaders. they should just say combinations (different elements are toggled on and off).
- Filligree 3y agoYes. With combinations, you get a combinatorial explosion. With permutations, you get—IIRC, the factorial?—which is much, much worse. Mistaking permutations for combinations isn’t a small error.
- hashhar 3y agoIIRC with combinations you get factorials (n!) while with permutations you get n^n.
- Sharlin 3y agoNope. Combinations are subsets: you either include or exclude each element. So 2^n. With permutations, you have n options for the first element, (n-1) options for the second, and so on. Thus n! possibilities total.
- adrian_b 3y agoWith permutations without repetitions you get factorials (n!) while with permutations with repetitions you get n^n. More precisely, when taking N objects out of M, the number of permutations is always computed by multiplying N factors, which are either all equal to M when repetitions are allowed (i.e. the power M^N) or they are decreasing by one at each factor when the extracted objects must be unique (i.e. M*(M-1)*(M-2) ...), which gives the factorial in the case of N taken out of N. With combinations either with or without repetitions you also get a product of N factors, but each factor is much smaller, being a ratio of two integers, instead of the integer that is the numerator. This is usually written in a form that is useless for actual computation, as the ratio between a factorial and the product of other two factorials (which differ between the two kinds of combinations). The sum of all combinations without repetitions is 2^N (when repetitions are allowed, the sum is infinite).
- hashhar 3y agoWelp, no wonder I had to redo my engineering mathematics course. Thanks for the correction.
- deleted 3y ago[deleted]
- Sharlin 3y agoA permutation is any of the possible ways to turn a set into an ordered list. For example, the set {1,2,3} has the following permutations: [1,2,3], [1,3,2], [2,1,3], [2,3,1], [3,1,2], [3,2,1]. A set of n elements has n! (n factorial) permutations: you have n options to pick the first element, n-1 to pick the second element, and so on. A combination of a set is one of its subsets, including the set itself and the empty set. The set {1,2,3} has the following subsets: {}, {1}, {2}, {3}, {1,2}, {1,3}, {2,3}, {1,2,3}. A set of n elements has exactly 2^n combinations; for each element you either include or exclude it.
- patrec 3y agoAh, sorry, I meant the correct an incorrect usages for "occlude" and "albedo".
- deleted 3y ago[deleted]
- badsectoracula 3y agoIt is jargon, i think pretty much any field has those - though graphics and gamedev have a lot of their own (sometimes conflicting). My favorite is "brush" to mean convex polyhedron. I remember when i joined a gamedev company years ago and was looking around the editor and noticed some buttons with a paintbrush - clicking it didn't do anything and after asking around it turned out this was for making in-editor 3d geometry but the artist who made the icon (we wanted to release the editor which meant someone went and remade all the programmer-made icons) didn't knew about it or about the terminology (i think the original programmer-made icon had the word "brush"), so he just drew what the button was supposedly about: a brush :-P.
- theWreckluse 3y agoI just went through this a couple of weeks ago. I joined a game dev company recently and I’ve been experiencing a lot of it. Another is calling everything a particle for physics simulations. Please let me know if you can think of any other.