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Oculus is not capped at the gamer market size. It's capped by hardware constraints. Until very recently, the hardware wasn't there for high resolution microdisp
by breezeTrowel 3y ago
Oculus is not capped at the gamer market size. It's capped by hardware constraints. Until very recently, the hardware wasn't there for high resolution microdisplays and lenses. Most VR equipment has been built using off the shelf parts and modified smart phone hardware. This stuff is still great for gaming but not so great for dealing with text or anything requiring anything super high resolution.
Now that the chip shortage and supply chain issues have calmed down a bit, we're seeing big improvements. But these constraints also apply to Apple which is why their first run of Vision Pro headsets is set to be around 100,000 units. Hardware is the constraint.
That said, the focus for Oculus has always been much larger than gaming. The whole "Metaverse" pitch isn't a pitch for a product. The "Metaverse" is just another jangly marketing term just like "Information Superhighway" was for the Internet back in 90s. It just means using VR/AR for everyday situations like work, entertainment, etc.