3 ms·
You may also like Lindenmayer Systems and Context-Free-Grammars (http://www.contextfreeart.org/ http://www.contextfreeart.org/ ) I always thought a proper CF r
by willvarfar 15y ago
You may also like Lindenmayer Systems and Context-Free-Grammars (http://www.contextfreeart.org/ http://www.contextfreeart.org/ )
I always thought a proper CF renderer (or StructureSynth http://structuresynth.sourceforge.net/ http://structuresynth.sourceforge.net/ (my own efforts: https://sites.google.com/site/williamedwardscoder/home/extendingeisenscript https://sites.google.com/site/williamedwardscoder/home/exten... )) would make a great JS1K entry :)
- daeken 15y agoThanks a lot for these. I know of Context Free but had no idea about StructureSynth. I sense a WebGL port in the very near future.
- willvarfar 15y agoI see you too are interested in procedural content for games :) http://opencity.sourceforge.net/B/viewtopic.php?t=55 http://opencity.sourceforge.net/B/viewtopic.php?t=55 might be interesting, especially the links
- infinite8s 15y agoAlso, see CityEngine: http://www.vision.ee.ethz.ch/~pmueller/research.html http://www.vision.ee.ethz.ch/~pmueller/research.html Generating whole cities procedurally using certain themes(for example, ancient Pompei - http://www.vision.ee.ethz.ch/~pmueller/images/frontispiece_procedural_pompeii.jpg http://www.vision.ee.ethz.ch/~pmueller/images/frontispiece_p...):