3 ms·
If i got an applicant with an impressive itch.io page full of games they've made and released themselves I'd interview them even if they're 18 (I'm not sure abo
by ido 3y ago
If i got an applicant with an impressive itch.io page full of games they've made and released themselves I'd interview them even if they're 18 (I'm not sure about child labor laws for kids younger than that).
- gambiting 3y agoSure so would I - the problem is that they wouldn't go through the first filter of recruitment. As an engineering hiring manager I'd never even get to see their CV in the first place.
- sanitycheck 3y agoThen that recruiting process is broken and you're missing out on potentially some of the best candidates. But it's probably not worth fixing from a boring economic perspective, if you already have too many excellent candidates to employ.
- gambiting 3y agoWell, that's exactly it, sad as that is. How many more recruiters are you going to hire to screen your candidates if the process you have currently does yield good candidates already. I'm not saying I agree with it, but I also don't have a good solution for the problem at hand - 1000+ applications for every junior role which all have to be looked at and filtered at least somewhat so you get a pool of people to actually interview.
- sanitycheck 3y agoA company could establish two separate streams for recruiting - aim to take 90% of candidates through the normal process, and the other 10% based on notable independent achievements/contributions. Still filtered, just differently. Not perfect, but might have interesting results.
- dagw 3y agoI wonder if part of the 'problem' is that AAA game development has gotten very huge and specialised. They just don't need 'full stack' developers the way that smaller studios did. I've worked with several people who worked at AAA game studios, and very few of them actually developed games in any meaningful way.