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Some missing context: the instruments are generated by Opus codec glitches. https://cybre.space/@SuricrasiaOnline/106633181764596703 https://cybre.space/@Suricr
by starkparker 3y ago
Some missing context: the instruments are generated by Opus codec glitches. https://cybre.space/@SuricrasiaOnline/106633181764596703 https://cybre.space/@SuricrasiaOnline/106633181764596703, https://lethargic.talkative.fish/@suricrasia/statuses/01H6NA9C52D3RGGKW22GC61S3S https://lethargic.talkative.fish/@suricrasia/statuses/01H6NA...
- catapart 3y agoAhhh, thank you! I was wondering what the seed corresponded to. Pretty neat little thing! I was just trying to figure out if they were using some novel system to categorize procedural synths as "good", because that seems pretty useful! Still a neat little thing, though!
- Aachen 3y agoI still don't get it. What's an Opus codec glitch? I know roughly how things like jpg, flac, and mp3 work, and worked with Opus via ffmpeg/opusenc, but what makes some sounds a glitch? Can you only hear this when playing the data with certain decoders or so? The page and the posts don't say
- justsomehnguy 3y agoMy guess would be it's when you chose the codec parameters such the output gets some weird artefacts not present in the original source.
- TazeTSchnitzel 3y agoThis might be glitching in the sense of “glitch art”, where you deliberately corrupt a compressed file in small ways (flip a few bits here and there, for example) that propagate in interesting ways when decompressed.
- MaPi_ 3y agoOn the projects page (https://suricrasia.online/projects/ https://suricrasia.online/projects/) it says "Make glitchy beats with randomly generated Opus protocol packets." So I guess it's random data fed into the opus decoder.
- blackle 3y agoauthor here: this is correct. the opus protocol is so efficient, you can fill a packet with random data and it will still decompress into a sensible sound. this is where all the sounds come from
- jmvalin 3y ago(Opus author here) I'm curious what kind of "glitch" this is referring to.
- blackle 3y agoauthor here: they are randomly generated packets, extended using the packet loss concealment feature. you can fill a packet with random data and it will still decompress into a sensible sound, and that's where all the sounds in the drum machine come from