2 ms·
I'm no good at completing games that have different paths based on "good" or "evil" choices. Fortunately, sentiment, redemption, and mercy have been designed in
by turtleyacht 3y ago
I'm no good at completing games that have different paths based on "good" or "evil" choices. Fortunately, sentiment, redemption, and mercy have been designed into what I've played in the past.
Although, in retrospect, our (dialogue) choices always evoke the predictable path to our goal. Maybe it's still manipulative, even if it's for the "lawful good" track.
Even if it's "just" an LLM, reading the replies trigger hesitation.