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Because successful games aren't about copy and pasting as many pre-made assets and code together and shipping it. You can certainly do that nowadays for the Unr
by delfinom 3y ago
Because successful games aren't about copy and pasting as many pre-made assets and code together and shipping it. You can certainly do that nowadays for the Unreal and Unity engines but eh.
They are all tailored experiences to form what is known as the game.
- krapp 3y agoThere's nothing wrong with using pre-made assets. Not every developer has a studio with in-house artists and designers.