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There's plenty of holy shit moments left to develop I think. For example, it's relatively straightforward to generate dialogue or other text for a game, but s
by TulliusCicero 3y ago
There's plenty of holy shit moments left to develop I think.
For example, it's relatively straightforward to generate dialogue or other text for a game, but structurally connecting any of that text to game mechanics is unsolved (though AI Roguelite is trying).
- fullshark 3y agoSounds like implementation and integration? Also how do you invest in that? Are video game companies going to offload dialogue generation to a firm that charges a license fee on every bit of dialogue generated?
- TulliusCicero 3y agoWell, the bigger ones could probably afford to take an existing open source/free model and fine tune it for their use case with more training. Then run it themselves in some cloud (they already have some experience with servers after all). Many users' GPU's are powerful enough to run models locally, but the rub there is that you can't really run the model at the same time you're playing the game normally, unless you want, like, massive frameskips.