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>Thank you! This makes me wonder why there is no open source implementation of/framework for such a mechanic Most likely because actually implementing it is de
by chmod775 3y ago
>Thank you! This makes me wonder why there is no open source implementation of/framework for such a mechanic
Most likely because actually implementing it is dead-simple, which is a major selling point of this technique. Short of adding it as a building block for non-coders in game engines such as Unreal, there is really no point in trying to prefab it. Most projects will be better served by just coding it in a way that is uniquely tailored to their needs and integrated with their game.