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I've been playing around with Canvas2D and now WebGL (via ThreeJS) for a little over a year for my pet project 88etag (https://github.com/lucaspiller/88etag htt
by lucaspiller 15y ago
I've been playing around with Canvas2D and now WebGL (via ThreeJS) for a little over a year for my pet project 88etag (https://github.com/lucaspiller/88etag https://github.com/lucaspiller/88etag). It's a clone of an old 2D space RTS I used to waste many hours playing.
Personally the biggest issues I've come across is the poor performance of the interface code between Javascript and the rendering layer. If anyone has any tips for how to avoid these they would be highly appreciated.