3 ms·
I think it's a lesson about the end-game. What do your players do when they've finished your game, and are willing to play it from the start again? What can y
by Splines 15y ago
I think it's a lesson about the end-game. What do your players do when they've finished your game, and are willing to play it from the start again? What can you offer them?
If you could get your sims characters to craft items with a probalistic quality curve based on their personality, skills, and some luck, and also have an internet-facing display chest, it'd probably give even more legs to the franchise.