4 ms·
+1 to this, and let me elaborate: Tiny Combat Arena focuses on a (somewhat fictional) version of the Harrier Jump Jet and opponents from around that era. Attrac
by the_af 3y ago
+1 to this, and let me elaborate: Tiny Combat Arena focuses on a (somewhat fictional) version of the Harrier Jump Jet and opponents from around that era. Attractive low-poly graphics -- and I do mean attractive -- very good performance and the right balance between arcade and flightsim. There is a flight model to the game, and some weapons systems get simulated in simplified form.
Do you remember the flightsims of yore, like F-117? This is it, only with better graphics and flight.
- aitchnyu 3y agoWhy does the low poly graphics warm the heart (subjectively) more than LAC and even modern games?
- richforrester 3y agoBecause it leaves to the imagination, probably.
- myth_drannon 3y agoThe same reason why people love impressionist paintings or painting done with large strokes of pallete knive. Leave something for the human brain to fill in, do a small puzzle of connecting shape into something whole.
- _AzMoo 3y agoLoved F-117. Chuck Yeager's Air Combat in the same league.
- sdfghswe 3y agoI was skeptical when you said attractive low-poly graphics. I'd never seen such thing. But checking the link out, it is pretty. Incidentally, why is it that so many flight simulators are low-poly? I've seen FPS with amazing graphics, why not make flight simulators with amazing graphics as well?
- the_af 3y ago> But checking the link out, it is pretty. Yes, did you see the contrail effects? Pretty cool. And I own the game -- it's even cooler in action. And the explosions of cluster bombs raining on tanks... very satisfying! > Incidentally, why is it that so many flight simulators are low-poly? I've seen FPS with amazing graphics, why not make flight simulators with amazing graphics as well? For commercial games, I'm sure you know DCS and its amazing photorealistic graphics. I assume you mean indie games, and I think the answer is multiple: - The authors want to recreate the experience from the flightsims of their childhood, which were all wireframe or flat polygons. - Flat polygons can look pretty cool if well animated. They give a cartoon/retro vibe that many of us like. - It's way faster to prototype and have something running on low-poly than having to deal with textures, shaders and whatnot, especially if that's not what the developer is interested in toying with. - "Good graphics" in a flightsim can be very taxing! Developers probably just want to toy with their favorite planes, add some cool features, and have it running on a midrange computer. I can play Tiny Combat Arena at very high res with all effects maxed on a mid-range laptop from 2016! I think I probably wouldn't even be able to start DCS with this, let alone having it maxed.