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Coming at this from a gamedev perspective - imo, if you can, the best solution is to never use colour alone to convey information. For example, you can have a b
by wheybags 3y ago
Coming at this from a gamedev perspective - imo, if you can, the best solution is to never use colour alone to convey information. For example, you can have a blue and a red thing, but the blue one also has spots. Or it's a dark blue, and the red is light. Or the blue thing is a diamond and red thing is a circle, etc etc. This has the added benefit that it helps everyone, not just the colourblind.