5 ms·
> One of the big things to remember with VRR is that you will incur a latency penalty of a couple of frames if your game is running right at the maximum refresh
by badsectoracula 3y ago
> One of the big things to remember with VRR is that you will incur a latency penalty of a couple of frames if your game is running right at the maximum refresh rate of your display. [..] For most modern gaming monitors, this isn't a huge deal. Cap your game at 140 FPS on a 144hz display and it will feel as snappy as it probably would have uncapped.
That sounds very weird to me, why would that be the case?
(also FWIW i'm using Linux so a system-wide cap isn't exactly possible, though at least with games i can simply run them via mangohud)
- babypuncher 3y agoOn Linux I use Mangohud or libstrangle to cap framerates. For me it is not a major annoyance though, as I only play a few games regularly on Linux. I still boot into Windows after I'm done with work and play most games there. My understanding of why this causes a problem is that the CPU starts running ahead of the GPU, and queues up frames to be rendered. So it shouldn't be a problem with games that support Nvidia Reflex or some other feature to limit pre-rendered frames.