5 ms·
Yeah I don’t buy that. It’s a long pipeline and there’s almost definitely more than 3 milliseconds of jitter. I’d wager that success/failure sounds are quantize
by forrestthewoods 3y ago
Yeah I don’t buy that. It’s a long pipeline and there’s almost definitely more than 3 milliseconds of jitter. I’d wager that success/failure sounds are quantized to audio buffers that are a good bit longer than 3ms.
This is a deep and interesting enough topic that you could publish a pretty good and valuable paper on what the JND is for poor, average, elite, and “professional” players is.
If the line is 3ms for pro I will gladly bet the over!
- Filligree 3y agoOh, I’m expecting there’s 3ms of jitter. On a good day. The total lag is almost certainly an order of magnitude above.
- Paul-Craft 3y agoHave you ever had the experience of having a malfunctioning phone system play back your own voice to you on a slight delay? I have. It's maddening to the point where I find it difficult to continue the phone conversation, and I'd bet that's on the order of 3-5 ms audio delay.
- 57FkMytWjyFu 3y agohttps://arxiv.org/abs/1202.6106 https://arxiv.org/abs/1202.6106 ". In general, human speech is jammed by giving back to the speakers their own utterances at a delay of a few hundred milliseconds. "
- Paul-Craft 3y agoTrust me. It's way less than a few hundred ms.
- forrestthewoods 3y agoThat’s completely different from being able to identify 3ms of input lag.