4 ms·
Iterate over 1000 objects doing ifs and draw let's say 50 of them vs dump them in VBO and call glDrawArrays every frame drawing all 1000 of them? I'm willing t
by ajuc 3y ago
Iterate over 1000 objects doing ifs and draw let's say 50 of them vs dump them in VBO and call glDrawArrays every frame drawing all 1000 of them?
I'm willing to bet :)
The difference in time spent by GPU between drawing 1000 and 50 sprites is almost 0.