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We went from Wolf3D to Quake 3 in 7 years. So from software Ray Casting to full 3D acceleration in that time period. 7 years ago from now we had Uncharted 4,
by NovaDudely 3y ago
We went from Wolf3D to Quake 3 in 7 years.
So from software Ray Casting to full 3D acceleration in that time period.
7 years ago from now we had Uncharted 4, it is behind were we are now but not as much as you would think.
- HideousKojima 3y agoAnd in some cases games have gone backwards, this video comparing Arkham Knight to Gotham Knights being a prime example: https://m.youtube.com/watch?v=2L3hVUPSDGc https://m.youtube.com/watch?v=2L3hVUPSDGc
- Cthulhu_ 3y agoBut also, only a few years after Wolf3D we got Toy Story in 1995, the first major CGI full feature film. Six years later in 2001 we got The Spirits Within, the first attempted full-feature photorealistic film (it hasn't aged well and it bankrupted the company at a cost of $137 million at the time). And now we live in an age where realtime graphics look better than pre-rendered CGI films from 20 years ago... which also includes Lord of the Rings come to think of it.
- ryandrake 3y agoFor comparison, a little over a month from now will be GTA 5's 10 year anniversary, and GTA 6 is still nonexistent. Who thinks the technology leap between 5 and 6 will be anything remotely like the difference between Wolf3D and Quake 3?