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There seems to be a market for some kind of game framework for Android. Game developers shouldn't have to spend effort on specializing in Android hardware suppo
by AnthonBerg 15y ago
There seems to be a market for some kind of game framework for Android. Game developers shouldn't have to spend effort on specializing in Android hardware support.
"We spent about 20% of our total man-hours last year dealing with Android in one way or another - porting, platform specific bug fixes, customer service, etc. I would have preferred spending that time on more content for you, but instead I was thanklessly modifying shaders and texture formats to work on different GPUs, or pushing out patches to support new devices without crashing, or walking someone through how to fix an installation that wouldn't go through. We spent thousands on various test hardware."
I think we could get an economy of scale if someone who enjoyed this kind of work would supply a useful platform for game devs.
- doodyhead 15y agoThat makes a lot of sense. Maybe I'm oversimplifying but if Windows is to Mac OS what Android is to iOS, then Android needs its DirectX to make game development easier.
- illumin8 15y agoThe thing is, Mika Mobile already uses Unity, arguably one of the better cross platform development tools. If they are having this problem, imagine what a dev using his own libraries and porting tools is dealing with.
- AnthonBerg 15y agoYikes! Yeah, in my opinion this is where Google would want to step in and provide a little grease to get things moving. In the form of some kind of library I think. It was Google's choice to allow diversity, and I can see how it would require some gardening and / or curation on their part. Still, Unity is cross-platform and maybe don't yet see themselves going this deep in one platform - so it's an indication that a middleware layer could be successful on Android.