3 ms·
For games, most performance critical code probably does not run on the CPU but on the GPU. I believe they use pretty standard open source CPU compilers and Sony
by nona42 3y ago
For games, most performance critical code probably does not run on the CPU but on the GPU. I believe they use pretty standard open source CPU compilers and Sony e.g. do contribute to LLVM.
- pjmlp 3y agoI didn't said they don't contribute at all, rather "any improvements that may reveal NDA stuff from their consoles never gets upstream." How do you think shader code gets compiled into GPGPU machine code?