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Back in the 90s when the PlayStation was released, Sony Computer Entertainment America implemented rules about which sorts of games would and would not be appro
by bitwize 3y ago
Back in the 90s when the PlayStation was released, Sony Computer Entertainment America implemented rules about which sorts of games would and would not be approved: specifically, you needed to be developing 3D polygon games. If you were developing a sprite-based game, you were likely unable to get approval to publish it. We missed out on a lot of great Japanese sprite based games this way, simply because they didn't fit into SCEA's marketing strategy based around the idea that sprites are old hat, and the PlayStation is the sexy new console that leaves all that behind in favor of 3D polygons.
Of course, Sony made exceptions to this policy for major publishers and their big-ticket franchises like Capcom with Street Fighter...