3 ms·
I'm not OP but I've worked on projects with similar link times. Large games that are one monolithic executable and have enormous debug information filed (sym or
by maccard 3y ago
I'm not OP but I've worked on projects with similar link times. Large games that are one monolithic executable and have enormous debug information filed (sym or pdb depending on platform). Heres a good blog post [0].
[0] https://devblogs.microsoft.com/cppblog/improved-linker-fundamentals-in-visual-studio-2019/ https://devblogs.microsoft.com/cppblog/improved-linker-funda...