3 ms·
The infamous vapourware Glaze3D from Bitboys (ex-demosceners!) didn't even ship, and yet we now have tile based rendering in all GPUs because of how that techno
by pixelpoet 3y ago
The infamous vapourware Glaze3D from Bitboys (ex-demosceners!) didn't even ship, and yet we now have tile based rendering in all GPUs because of how that technology first went to mobile by way of Qualcomm, and then desktop GPUs.
What I'm saying is, truly fundamental tech has a way of surviving bad companies / business decisions, eventually; as the article points out, they use HBM because they have to.
- MisterTea 3y ago> The infamous vapourware Glaze3D from Bitboys (ex-demosceners!) I still remember the grandiose claims of Glaze 3D and its 16 or 32MB of EDRAM. I can even recall the HDR renderings of those dusty wild west town scenes from the demo in the PC Gamer article and other media outlets. They did receive funding but I don't think hardware was ever tapped out or prototyped and all the renderings were software. https://web.archive.org/web/20010118210900/http://www.bitboys.fi/ https://web.archive.org/web/20010118210900/http://www.bitboy...
- u320 3y agoPowerVR was making and shipping tile based accelerators for desktop way back in the 3dfx days.