4 ms·
I remember as a kid trying to get into D3D to do basic 3D rendering of a scene, stumbling and failing, and then trying to do the same thing with OpenGL, and it
by yowlingcat 3y ago
I remember as a kid trying to get into D3D to do basic 3D rendering of a scene, stumbling and failing, and then trying to do the same thing with OpenGL, and it being simple and sane. I wonder where all of that unnecessary incidental complexity came from; was it from trying to make D3D sufficiently interconnected with other MSFT Windows APIs and the surrounding ecosystem?
- piva00 3y agoSame exact experience when I got my first Voodoo3, I spent weeks trying to figure out D3D from DirectX/MSDN's docs (was it even MSDN at the time?), and I don't think I ever got it to render a single triangle. I was pretty defeated for a while, took me months to get motivated to try it again using OpenGL 1.1, and it just worked. I don't know how faulty my recollection is but I think I remember it was also much easier to search the web for tutorials/discussions about OpenGL than D3D at the time.
- deleted 3y ago[deleted]