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This reminds me of my last ever SO question. It was many years ago, so I might be misremembering some details, but: I wanted some information on figuring out w
by zero_shift 3y ago
This reminds me of my last ever SO question. It was many years ago, so I might be misremembering some details, but:
I wanted some information on figuring out what texture serialisation was supported on a given client for a WebGL app. I needed to know this because I was optimising the client and had to deal with very large textures (it was an AR / augmented reality context).
Cue a barrage of comments along the lines of "you shouldn't need to do this" "the abstraction means you can simply assume the GPU has infinite texture memory" (!) "just provide all the formats and let the GPU bridge figure it out". Then the question had a downvote and that was that, cast to the bottom of the pile.
It seemed to me everyone responding to my question had this assumption "questioners are morons". A moron asking about texture serialisation is a paradox, ergo the question must have a faulty premise.