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""This game will shock the world. How can an interactive text game shock the world? We opened in 1991 and never stopped adding things. Today, 25 years later, we
by shubb 3y ago
""This game will shock the world. How can an interactive text game shock the world? We opened in 1991 and never stopped adding things. Today, 25 years later, we just opened version 5, the most in-depth multi-player game world ever contemplated, soon with hundreds of player-designed planets each with thousands of players who can move from planet to planet. This is a Google-sized jump in game features and potential never before seen.
"You can build your own house, have your own pet to train, try to become a hero, even have kids and make your own bloodline. You may become a pirate, be a trader, or even be elected Governor. The citizens in the game speak of your deeds, and the dragons you fly know you and speak to you. You can hire workers and start your own business and expand your town's land. The workers run your business 24/7, even as you may be offline. The goods you produce become part of the economy as players trade in a real supply and demand environment. You will do many things as a player here in Medievia, you may even be the one to save the world during war and forever become part of Medievia lore.
"The power of a text game has never fully been explored. While other multiplayer worlds are designing for more frames per second, we are designing for more things to do and new ways for people to play together, but most importantly new ways for them to become family. While other expensive games must purge their playerbase and force everyone to start over so they can cash in on the next big buck and the next version, the free Medievia game world has been getting more real and more feature-rich for over two decades, and here your character will live forever, even as we upgrade daily."
They are proud of what they have made. It sounds interesting like, dwarf fortress but you're the dwarf. Might give it a go.
- weard_beard 3y agoIts more like no-man's sky crossed with world of warcraft. What Medevievia gets right is in the details. For example, they aren't the first game to have interesting and deadly weather that the player has to navigate. They aren't the first game to have the player travel long distances. They aren't the first game to implement hauling goods between far flung outposts. But in my opinion these 3 mechanics are implemented to intentionally interact and be balanced in such a way as to make the experience of trading goods and traveling in the world feel just right.