5 ms·
It's amazing for about 15 minutes, then you start to feel the motion sickness, or the sweat starts to build up around the warm headset. It's just not comfortab
by bluescrn 3y ago
It's amazing for about 15 minutes, then you start to feel the motion sickness, or the sweat starts to build up around the warm headset.
It's just not comfortable enough for prolonged use. As well as those issues, there's the discomfort of being so isolated from the world, especially if in a home/office with other people around. And other (more solveable) issues, such as text legibility.
- viraptor 3y agoThe motion sickness really depends on the refresh rate (so currently on the price). Very much like with phones, the faster the display gets the fewer people will experience issues.
- bullen 3y agoNot only, it's a tradeoff: visual fidelity vs. power. Not a single game is custom made for VR except HL:A... It's too expensive to develop for, if Roblox on Quest 2 sucks VR is over.
- viraptor 3y agoI get where you're coming from but "not a single game" is far from true. There's lots of games made strictly for VR, including great hits like BeatSaber.
- bullen 3y agoBeatSaber is Unity, Unity has GC (garbage collection = stutters) and even if they worked around it for such a simple game it doesn't matter. On the other hand if you want a action MMO (something we never succeeded in doing yet, Planetside 2 was a latency fest) you need to go vanilla C/C++. Engines make games economical (in zero interest rate times) but the value of the games is lower because nothing is invented, they are just copying the wheel. I never buy Unity/Unreal games or non-multiplayer games.
- capableweb 3y ago> I never buy Unity/Unreal games or non-multiplayer games. Well, of course that's a valid approach, but you do realize that most people playing games don't really care which engine something is developed in? Even if this personal requirement of yours is true or not, "Not a single game is custom made for VR" couldn't be further from the truth, and the mainstream does not have anything close to those requirements. They simple buy and play games that look fun, regardless of engine.
- bullen 3y agoThen the avg. Joe gets motion sickness and VR fails.
- cultofmetatron 3y ago> Engines make games economical (in zero interest rate times) but the value of the games is lower because nothing is invented, they are just copying the wheel. Thats... a weird take. lots of applications share 80% of their functionality and thus makes sense for there to be a shared codebase that engineers can start from to build their projects. thats the entire point of frameworks like ruby on rails or Django in web development. if you wanna go lower down, most people are using a library to interact with the gpu. either opengl or vulkan or metal. Would you go as far as to say you won't play a game that wasn't built from scratch all the way to the metal?
- bullen 3y agoI don't know if you have followed the numbers, but Steam is a massacre right now. So many low quality Unity/Unreal copies that ruins peoples lives making them indebted because they think they will make it as indie by just pasting new content into the same engine. Content is becoming over saturated. Yet another look/sound/storyline that nobody cares about. What we need is new engines. Unity is pure madness, so bloated not even the Unity devs. know how to progress. Same for Unreal.
- cultofmetatron 3y ago
- jrm4 3y agoSure, but there's essentially nothing new or interesting about BeatSaber. It's the new DDR. If anything, what's telling is that it's the only VR game I see getting significant traction*, which implies that VR might be a one off the way DDR was. Anectodallish source, I teach at college where we have a public free "cool tech hub" with a bunch of VR headsets with a bunch of games that anyone can use. I'd say about 95% of the time anyone is doing vr, it's BeatSaber.
- mrguyorama 3y ago>I'd say about 95% of the time anyone is doing vr, it's BeatSaber. This has more to do with Beat Saber being really fun, and well, CASUAL. The majority of people who play any kind of "video game" play candy crush remember. Nobody is going to do a run through of HL:A or a flight or driving simulator in that kind of public "tech hub".
- wkat4242 3y agoAI content generation will fix the expensive I'm sure. Give it 2 years and it's much easier.
- accrual 3y ago> Not a single game is custom made for VR except HL:A False, there are plenty of VR only games available on Steam. There's an entire category called "VR Only".
- yboris 3y agoI think it's mainly depends on camera movement. Games like I Expect You To Die expect the player to sit (as the game character does) with only camera movement coinciding exactly with the movement of player's head -- do not cause motion sickness (unless we go into low FPS as you say). Games like Echo Arena where the entire time you are flying around (you see the environment moving around you) with no accompanying inner-ear sensation of movement, can cause instant motion sickness in some.
- NineStarPoint 3y agoMotion sickness depends heavily on both the person and how each app handles motion as well. I can get motion sick depending on the app, while my dad gets motion sick if anything is even slightly off.
- dirtyid 3y agoYeah current experience is closer to roller coaster than screen.