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The graphics are much, much better than something from 2005. For reference, here's a screenshot from a well-regarded 2005 console game: http://upload.wikimedia.
by Tossrock 15y ago
The graphics are much, much better than something from 2005. For reference, here's a screenshot from a well-regarded 2005 console game: http://upload.wikimedia.org/wikipedia/en/8/82/Gun_Showdown.jpg http://upload.wikimedia.org/wikipedia/en/8/82/Gun_Showdown.j...
Especially for the PS3 hardware, the polygon count, lighting solution and facial animation are quite impressive. While this isn't a game but a tech demo, it's still impressive for what it is. I don't see how calculating digits of pi is a more worthy way to demonstrate the capabilities of hardware specifically designed to render 3D scenes than actually rendering a 3D scene.
- blhack 15y agoYes, but this is a cutscene isn't it? One of the major points was that they had an actress mimic the facial expressions (and used motion capture for it), and voice actors to "act" the scene. That doesn't translate to gameplay.
- onemoreact 15y agoMost 3d games use pre-rendered geometry when avatars walk around swing swords etc. Being able to add highly accurate facial movements to those animations increases realism without needing all that much data relative to modern hardware. And unlike simple video clips you can meld these things into the rest of the games geometry so say a grunts cheek would react reasonably as they lifted their AK to fire on you.
- queensnake 15y agoTake it a step further - whether people data-mine and generalize the human motions and expressions or, just cleverly used fixed 'patches' of behavior, well, imagine now using them in live robots. /That/ will be an Uncanny Valley :)
- stuhood 15y agoThis is not a 'cutscene' in the pre-rendered-and-then-compressed-as-video sense. The site clearly states that it was rendered in realtime: it is a very short path to interactivity.
- rbarooah 15y agoInteractivity implies that the system be able to reproduce realistic facial expressions in response to the ongoing action without doing motion capture of a live actress. It's not so obvious to me that the path from this scene to that is very short.