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In an interview John Carmack did with Lex Friedman recently, one of the things that Carmack pointed out is that VR games such as Beat Saber were a perfect fit f
by binarycrusader 3y ago
In an interview John Carmack did with Lex Friedman recently, one of the things that Carmack pointed out is that VR games such as Beat Saber were a perfect fit for requiring a controller since it was natural to move and slice through something without significant physical feedback (at least as represented in the game).
However, most VR games that require a controller for VR interactivity with "real world objects" tend to fare less well as they create a cognitive dissonance between the actions the player is taking and their perceived results. Anecdotally, for the few VR demos I've tried I agree.
- fragmede 3y agoThe Novint Falcon is a force-feedback controller that gives that feedback. Imagine holding a pencil for writing, and using it to scratch the surface of a sugar cube and feeling the indentations, and then also touching the sides of it to literally feel out how big it is.