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I'd rather have a language that directly targets the GPU. In fact, I started using WebGPU wgsl and compute shaders for prototyping and it suits me extremely wel
by CraftingLinks 3y ago
I'd rather have a language that directly targets the GPU. In fact, I started using WebGPU wgsl and compute shaders for prototyping and it suits me extremely well.
- borodi 3y agoJulia does have really nice GPU support, being able to directly compile julia code into CUDA, ROCm, Metal or other accelerators. (Being GPU code it's limited to a subset of the main language)
- singhrac 3y agoSorry, do you have an example of using wgsl for prototyping? I'm having trouble imagining something like that, since WebGPU is not exactly terse.