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That is very impressive. After Heavy Rain, I've been rather let down feeling by other modern games that frankly just weren't keeping with the pace for getting p
by tibbon 15y ago
That is very impressive. After Heavy Rain, I've been rather let down feeling by other modern games that frankly just weren't keeping with the pace for getting people 'right'. Skyrim was leaps over Oblivion, but still the people could be best described as 'weird' looking. Mass Effect 2 (haven't played 3 yet, but graphically it doesnt look much better) had some really nice looking face stuff sometimes and then super awkward other times- as if the QA team wasn't paying attending to that type of detail.
I look forward to the day that we can combine Dwarf Fortress style AI and personality with Kara-like visuals.
Now i just hope my console doesn't 'wake up'.
- dpcx 15y agoLA Noire actually did people pretty well, since they depend on the facial expressions to step through the game. I was blown away by how "correct" the mouth movements were for speaking.
- tibbon 15y agoLA Noire was pretty good- most of the time. The game was awkward in other ways for me, but a good experience overall. I haven't played it in a while, but I remember my main complaints being that I didn't care about my character at all (story about 'you' moved far too slowly), and that somehow they managed to make driving in a game using the GTA engine un-fun and exploration generally uninteresting. But on the topic, the face stuff in the game was relatively good- but kinda smacked the valley a bit at times as it felt that everything had to be over-acted like a bad play.
- dclowd9901 15y agoI think the awkwardness was on the part of the actors themselves. The capture of the slight movement cues were incredible to witness.