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Wouldn't it have made more sense to use NativeClient throughout all their platforms? It's not like a more advanced 3D game that you develop for Android will wor
by nextparadigms 15y ago
Wouldn't it have made more sense to use NativeClient throughout all their platforms? It's not like a more advanced 3D game that you develop for Android will work just as well in HTML5 when you port the code. With NativeClient it could be a different story. Plus, most 3D games are already written in C++ for Android. I suppose they could still do this later on though.
- marcocampos 15y agoNative Client only works on Chrome so it's not exactly cross-platform.
- nextparadigms 15y agoI know, but I was thinking they are going to port NaCl to Android to make their games cross-platform.
- deleted 15y ago[deleted]
- azakai 15y agoNaCl is x86 and x86_64 only, so it can't run on Android on ARM anyhow.
- ephemient 15y agoNot true: ARM can run PNaCL. http://www.chromium.org/nativeclient/pnacl/building-and-testing-portable-native-client http://www.chromium.org/nativeclient/pnacl/building-and-test... http://www.chromium.org/nativeclient/reference/arm-overview http://www.chromium.org/nativeclient/reference/arm-overview
- azakai 15y agoPNaCl is not NaCl. None of the NaCl apps in the Chrome App Store are PNaCl apps - which isn't surprising since PNaCl isn't ready.