3 ms·
It sounds like they tried to remove failure modes, when they should instead have figured out a way to forgive failure modes after they occur. That way, players
by Qwertious 3y ago
It sounds like they tried to remove failure modes, when they should instead have figured out a way to forgive failure modes after they occur. That way, players could still fail but it wouldn't result in a death spiral that wrecks the last hour+ of citybuilding.