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In the Rust gamedev community WebGPU has become the de facto API for us to use through the wgpu crate. You don't get all the bells and whistles that you would g
by Veliladon 3y ago
In the Rust gamedev community WebGPU has become the de facto API for us to use through the wgpu crate. You don't get all the bells and whistles that you would get working with a backend API directly but being able to recompile to Windows, Mac, and Linux targets and having things just work is unimaginably cool.
- inhumantsar 3y agoPardon my ignorance as this is not my world at all but what's this look like in practice? Are they web apps packaged for desktop apps like Electron apps but using WASM?
- wazzaps 3y agowgpu implements just the webgpu part, it's not a full browser with html/css/js/etc. All of the code is native, and the abstraction is pretty thin.
- Veliladon 3y agoThis. Everything is written in native Rust and wgpu has all of the FFI stuff built into it so we don't really have to worry.