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> built for WebGL (WebXR) Seems it's built mainly for spatial.io which has WebXR support but also native apps for iOS, Android and Quest. (I say this because
by andybak 3y ago
> built for WebGL (WebXR)
Seems it's built mainly for spatial.io which has WebXR support but also native apps for iOS, Android and Quest.
(I say this because the performance is probably better on the native apps)