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I had an occulus rift back in the day. Collecting dust and obsolete now. I've experimented with HoloLens 2 and found the dev env to be crap. Likely going to gra
by brutus1213 3y ago
I had an occulus rift back in the day. Collecting dust and obsolete now. I've experimented with HoloLens 2 and found the dev env to be crap. Likely going to grab a quest 3 when it comes out. Anyone hacking software for it give their opinion for how the tooling is? On the rift, it felt the tooling was unity or unreal, which sucked for me. I'd rather write python or c++ code, but something not too low level (OpenGL, Vulkan seem too low level) I don't want to work at shader level but at a level where I can position and compose meshes into objects. Does that exist yet? Or is it fundamentally too hard to be expressed without high level tools like Unity?
- poisonarena 3y ago> python or c++ code Yes. You can use Godot, I have played some great games on the Quest 2 made in Godot. GDScript is very similar to python, and there is ways to work with cpp as well.
- brutus1213 3y agoThank you! I didn't realize this can do 3D objects as well. Will check it out.