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What Apple gets right are all the tiny details that make it feel like an AR pass-through device. Aside from the impressive spec differences that are required fo
by mjamesaustin 3y ago
What Apple gets right are all the tiny details that make it feel like an AR pass-through device. Aside from the impressive spec differences that are required for usability, these are the things they focused on that really matter to me from a user perspective:
1. No noticeable lag due to very high refresh rate
2. The viewpoint and perspective of the cameras mimics your actual view almost exactly
3. AR-first, and user-friendly VR shows other people when they approach you
4. Quick, accurate eye tracking and comfortable gesture controls
- bliteben 3y agoAlso hiding the cord for like 99% of the marketing
- dnissley 3y ago1, 2, and 4 are basically speculation at this point, no?
- crooked-v 3y agoWe don't have hard numbers for them, but we do have everyone who tried the demo units being basically unanimous on those points, including people already familiar with existing VR devices.
- poisonarena 3y ago>What Apple gets right they haven't released anything yet