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"Spatial computing" is 95% just a marketing term. Understandably Apple wants to project the perception they are doing something new here. So they invented a new
by zmmmmm 3y ago
"Spatial computing" is 95% just a marketing term. Understandably Apple wants to project the perception they are doing something new here. So they invented a new term. There are a few novel aspects to it, but it's honestly just VR/AR like everyone else has been doing in terms of all of its fundamental features. Which isn't to say I'm not curious about what novel things they will introduce. However what's visible so far is actually behind status quo in terms of true "spatial computing" eg: shared spatial anchors API [0] has been out for a while and lets multiple users collaborate in the same mixed reality space. So far Vision Pro doesn't seem to even support this fundamental use case that you would expect to see from a "spatial computing" device.
I do expect Apple to rapidly implement all this though and do everything better at the same time, so it's very exciting.
[0] https://developer.oculus.com/documentation/unity/unity-shared-spatial-anchors/ https://developer.oculus.com/documentation/unity/unity-share...
- jayd16 3y agoYou know, they didn't put it in the marketing materials because it's a $7000 minimum feature but I think the AVP likely does support the existing iOS anchor API.
- krrrh 3y agoI think you’re right, but I’d rephrase it as Apple focusing on what can be a great experience right now (viewing any iPad or macOS app spatially, a massive improvement over using either platform currently) vs highlighting what can only be a mediocre or enthusiast experience at the moment (full VR environments, and 3D AR). They’re smart to set a minimum bar for quality experience and work on future applications over time vs Meta and Google’s typical approach of developing beta products in public.