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I mostly agree. As a small-scale game-designer I sometimes ask myself: how I could create a Diablo given the right budget? But the problem is that you cannot r
by DarkNova6 3y ago
I mostly agree.
As a small-scale game-designer I sometimes ask myself: how I could create a Diablo given the right budget? But the problem is that you cannot recreate the magic of Diablo (2). There is nothing inherently magic about Diablo which sets it apart. It's all about the impeccable implementation of a simple idea. A perfect storm.
I think a combination of Diablo and Souls-like would be a fascinating endeavour.
You could take the core souls-gameplay, scale up the enemy count and turn it into an isometric game. High Stakes, high reward.
Or you take a Souls-game and just make it a bit more casual/accessible. On top, Blizzard has the talent and manpower to create breathtaking environments that could shine even more in third-person.
Blizzard should go back to formula. Because their original recipe is still stuck in the 90s.