3 ms·
The latest updated tried to address this somewhat. > Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV.
by tstrimple 3y ago
The latest updated tried to address this somewhat.
> Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons.
Due to the nature of level scaling, if you're 5 levels over an enemy you basically vaporize them. There is still level variance among the world zones as well. So with the combination of the two, you should always be able to find someplace a bit more challenging and when you're higher level you can find areas with lots of enemies lower than you. I haven't played enough post-patch to know if it's made the experience any better, but I'm not the type of Diablo player to seek out areas with weaker enemies.
What Blizzard wanted to avoid is having 4/5ths of the map no longer relevant because you're so far above the area level that you no longer get usable XP, loot or gold. In D3 there wasn't much to do at the high end other than run rifts. In D4 the entire world is a viable place to spend time during the late game.
- dleslie 3y ago> What Blizzard wanted to avoid is having 4/5ths of the map no longer relevant because you're so far above the area level that you no longer get usable XP, loot or gold. In D3 there wasn't much to do at the high end other than run rifts. Alternatively, they could have: 1. Distributed high-level dungeons across the map 2. Unlocked high-level quests across the map They have an open world with dungeons and "caves", and an open world quest system; they could've leveraged that to get high level players to return.
- mx_02 3y ago> In D4 the entire world is a viable place to spend time during the late game. Spending time doing what? Killing mobs? For what purpose? Killing mobs should be a means to an end like cosmetics/achievements/trophies and those usually give you bragging's rights. So ok, all zones are viable to spend time in D4. What do you gain with that?