3 ms·
Chess, growing up, was a big one. But I guess you mean video games (: Hard to pick "the" most memorable, so here's a small list: PC: Homeworld — the scope an
by interroboink 3y ago
Chess, growing up, was a big one. But I guess you mean video games (:
Hard to pick "the" most memorable, so here's a small list:
PC:
Homeworld — the scope and "space-y" feel, and how well you could control things down to details. Seemed impossible at the time. Likewise for Total Annihilation.
Command & Conquer — glorious pixelated gruesome deaths (:
King's Quest and Myst-style games — I remember drawing maps and taking notes with my Mom to get through these.
Heart of Darkness — more wonderful death animations
SNES:
* Mario Paint — really good variety; you could make music, animations, paint, play that flyswatter game. Plus the mouse was a novelty.
* Sim Ant — loved how the humans were a kinda peripheral antagonist; you just see their footsteps or get caught in a lawnmower from time to time.
* Populous — for some reason the thing I remember most is the alternate tilesets — cake-world, computer-world, etc.
* Chrono Trigger — the depth of the story, the beautiful artwork and music. Played through many endings on that.
- mkirsche 3y ago+1 for Heart of Darkness - there is a re-implementation of it called hode [1] that lets you play it on modern systems [1] https://github.com/usineur/hode/ https://github.com/usineur/hode/