3 ms·
> It's kinda similar to how Bethesda manages the Elder Scrolls IP, ~ a decade between titles and they casualize(? is it a word)/simplify mechanics that made the
by lgeorget 3y ago
> It's kinda similar to how Bethesda manages the Elder Scrolls IP, ~ a decade between titles and they casualize(? is it a word)/simplify mechanics that made them popular, they became a shadow of themselves
I felt that as well when I played Skyrim after Morrowind. The fact that you cannot sell or drop quest items (even quests you've not received yet), you cannot meet NPCs you've not been talked about, unkillable NPCs, the marker in the UI that tell you where to go... For sure, it's "convenient" and it alleviates a lot of frustration but it also makes the world feel less real.