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I can see glimpses of what they were going for with online multiplayer in D4. There's some fun there, but I think it's currently a net negative. It forces them
by foobazgt 3y ago
I can see glimpses of what they were going for with online multiplayer in D4. There's some fun there, but I think it's currently a net negative.
It forces them to balance tightly, but I don't need D4 to be perfectly balanced - just fun. Some of the best games I've ever played have had horribly broken balance - final fantasy 6 (3) and final fantasy tactics just to name two off the top of my head.
- tstrimple 3y agoWorld events with online players have the potential to be much better. I'm hopeful it'll evolve over time. That being said, D4 is not even close to being balanced perfectly. There are orders of magnitude of power level in difference between classes and builds. At least if you measure them against "end game content" and not the campaign which can be completed with any class / skill selection.
- foobazgt 3y agoRight, it's not currently balanced well, and the massive amount of nerfing in the last patch was to work to address that. Thankfully, it looks like they realized the patch was bad. They just announced in their fireside chat that they were wrong to prioritize balancing over fun, and they're working to fix it.
- tstrimple 3y agoThey addressed that by making my main class (sorcerer) which was already the weakest class even weaker! I'm sure it'll get tuned relatively quickly, but this patch hit hard.